SCULPTURE

Throughout this process I used two programs, Mudbox 2009 and ZBrush 3.1, first to make the sculpture with the greatest wrinkles and the second for the wrinkles and small details of the skin. The common error that occurs when you make your first digital sculpture is to begin to detail the models at the highest levels of subdivision, Believe me, it is NOT a good idea to do that unless you’re a true genius of sculpturing. For a sculpture works, always work on the low-res base mesh and devote most of the time in the lower levels of subdivision. Like a house does not start with the roof and a design is not detailed from the beginning, with the sculpture happens the same. Having said that, as you can imagine most of the time spent in the lowest subdivision sculpture appeared Aramaki, for this I focused on the main features of his face: small nose, part of the nose to upper lip bigger than normal, very long hair ... to see if it works. I advise you to always try to make a material constant, like this is just the silhouette of the character.
When we have a good base so we can make major wrinkles of the face. To make a good crease brush I usually prefer “sculpt”, “pinch” and “smooth.” The first thing is to mark both sides of the ridge with the brush “sculpt” and “falloff” 2, then with the same brush, the “falloff” 0 “steady
stroke” on a smaller size but marks the crack of the wrinkle. Now reslataremos the crease with the brush “pinch”, that what does is to bring together the points of the grid and finally we use “smooth” on the edges of the crack if we see that it has become very strong. Following this technique check all the wrinkles of the face of the main character. Once finished the sculpture in Mudbox 2009 I exported the highest level of subdivision in .obj to ZBrush 3.1 and use the wonderful feature recontruction subdivision “of this program that allowed me to get the lowest subdivision for later able to the pose of the character. At this point I started to use the brush “inflat” with a low intensity and alphas of human skin for getting the details of the smaller pores and wrinkles. This part is very satisfactory, but it is very important to look good on different
types of pores of the skin to obtain the good results.

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